{"id":133,"date":"2013-03-30T22:09:44","date_gmt":"2013-03-30T14:09:44","guid":{"rendered":"http:\/\/www.cgdev.net\/blog\/?p=133"},"modified":"2016-06-18T23:39:59","modified_gmt":"2016-06-18T15:39:59","slug":"3ds-max-2014","status":"publish","type":"post","link":"https:\/\/www.cgdev.net\/blog\/133.html","title":{"rendered":"3ds Max 2014"},"content":{"rendered":"<p><b>New<\/b> <b>features<\/b>:<\/p>\n<ul>\n<li>Vector map support &#8211;\u00a0Get new support for vector maps.<\/li>\n<li>Augmented particle flow system &#8211;\u00a0Create better physical simulations in less time.<\/li>\n<li>Improved viewport performance &#8211;\u00a0Get better interactive and playback performance.<\/li>\n<li>DX 11 viewport rendering &#8211;\u00a03ds Max now supports DirectX 11 shaders.<\/li>\n<li>Perspective Match &#8211;\u00a0Place CG elements into photo backgrounds.<\/li>\n<li>2D Pan and Zoom &#8211;\u00a02D pan and zoom does not affect camera position.<\/li>\n<li>Populate crowd animation &#8211; Generate believable human motion.<\/li>\n<\/ul>\n<div><a target=\"_blank\" href=\"http:\/\/www.autodesk.com\/products\/autodesk-3ds-max\/features.type-new\">\u5b98\u65b9\u89c6\u9891 <\/a><\/div>\n<div>\u5176\u4e2d\u8ba9\u6211\u5173\u6ce8\u7684\u662f\u6700\u540e\u4e00\u4e2a\u529f\u80fd, \u5229\u7528\u8fd9\u4e2a\u5de5\u5177\u53ef\u4ee5\u5feb\u901f\u5730\u751f\u6210\u7fa4\u4f53\u89d2\u8272\u52a8\u753b, \u8fd9\u662f\u5927\u89c4\u6a21\u573a\u666f\u6f14\u793a\u7684\u4e00\u4e2a\u5f88\u597d\u89e3\u51b3\u65b9\u6848<\/div>\n<div><\/div>\n<p>&nbsp;<\/p>\n<div>\u5e2e\u52a9\u6587\u6863<\/div>\n<div>\u8fd9\u6b21\u7ec8\u4e8e\u63d0\u4f9b\u4e86CHM\u6587\u6863\u683c\u5f0f, \u4e0b\u8f7d\u5730\u5740\u5982\u4e0b:<\/div>\n<div><a target=\"_blank\" href=\"http:\/\/usa.autodesk.com\/adsk\/servlet\/item?siteID=123112&amp;id=16707768\">Max help 2014<\/a> |\u00a0 <a target=\"_blank\" href=\"http:\/\/usa.autodesk.com\/adsk\/servlet\/item?siteID=123112&amp;id=21362792\">Max help 2013<\/a> | <a target=\"_blank\" href=\"http:\/\/usa.autodesk.com\/adsk\/servlet\/item?siteID=123112&amp;id=19038533\">Max help 2012<\/a><\/div>\n<div><\/div>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>New features: Vector map support &#8211;\u00a0Get new support for vector maps. Augmented particle flow system &#8211;\u00a0Create better physical simulations in less time. Improved viewport performance &#8211;\u00a0Get better interactive and playback performance. DX 11 viewport rendering &#8211;\u00a03ds Max now supports DirectX 11 shaders. Perspective Match &#8211;\u00a0Place CG elements into photo backgrounds. 2D Pan and Zoom &#8211;\u00a02D [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[19],"class_list":["post-133","post","type-post","status-publish","format-standard","hentry","category-max","tag-tutorial"],"_links":{"self":[{"href":"https:\/\/www.cgdev.net\/blog\/wp-json\/wp\/v2\/posts\/133","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.cgdev.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cgdev.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cgdev.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cgdev.net\/blog\/wp-json\/wp\/v2\/comments?post=133"}],"version-history":[{"count":0,"href":"https:\/\/www.cgdev.net\/blog\/wp-json\/wp\/v2\/posts\/133\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.cgdev.net\/blog\/wp-json\/wp\/v2\/media?parent=133"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cgdev.net\/blog\/wp-json\/wp\/v2\/categories?post=133"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cgdev.net\/blog\/wp-json\/wp\/v2\/tags?post=133"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}