{"id":491,"date":"2016-08-16T12:24:04","date_gmt":"2016-08-16T04:24:04","guid":{"rendered":"http:\/\/www.cgdev.net\/blog\/?p=491"},"modified":"2023-04-21T14:55:07","modified_gmt":"2023-04-21T06:55:07","slug":"tmcache-cause-a-bug-in-cat-animation-and-keeps-crashing-3ds-max-2017","status":"publish","type":"post","link":"https:\/\/www.cgdev.net\/blog\/491.html","title":{"rendered":"TMCache cause a bug in CAT animation and keeps crashing 3ds Max 2017"},"content":{"rendered":"<p>When skinning with CAT bones, export it to FBX, and reimport to 3ds Max, the animation appears to be broken.<br \/>\nThe reason for this bug is a new feature TMCache in 3ds Max 2017 is in conflict with CAT rig controllers.<\/p>\n<p>&nbsp;<\/p>\n<p>This bug was found when I prepare the x exporter for release, to confirm the bug does&#8217;t come from exporter but the 3ds Max animation system I switch to the FBX format, it turns out both file format have the same problem.<\/p>\n<p>&nbsp;<\/p>\n<p>The following is a test scene and the fbx file is exported from 3ds Max 2017 with Service Pack 2.<br \/>\nSince binary FBX has more issues on foot animation so I choose the FBX 2016\/2017 ASCII format.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"\/test\/Emma_max2011.zip\" target=\"_blank\" rel=\"noopener\">emma_max2011.zip<\/a><\/p>\n<p><a href=\"\/test\/emma_fbx_2017.zip\" target=\"_blank\" rel=\"noopener\">emma_fbx_2017.zip<\/a><\/p>\n<p>&nbsp;<\/p>\n<p>Error Frame\u00a0\u00a0\u00a0\u00a0\u00a0 Desc<br \/>\n89 ~ 91\u00a0\u00a0\u00a0\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 from left viewport: the left leg animation is not smooth<br \/>\n104\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 foot rotation is not correct<br \/>\n123 ~ 125\u00a0\u00a0\u00a0 \u00a0 \u00a0\u00a0 body and soulder animation flicker, not smooth<br \/>\n133 ~ 135\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 body, soulder and head animation flicker, not smooth<br \/>\n138 ~ 140\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 soulder animation flicker, not smooth<br \/>\n143 ~ 145\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 from left viewport: the body and shouder animation is not smooth<br \/>\n221 ~ 247\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 whole left hand rotation are not correct! especially at frame 240 <\/p>\n<p>the hand pose screenshot:<img decoding=\"async\" class=\"aligncenter\" src=\"\/test\/emma_frame_240.png\"  \/> <\/p>\n<p>the foot pose is wrong<img decoding=\"async\" class=\"aligncenter\" src=\"\/test\/emma_frame_104.png\"\/><\/p>\n<p>Thanks for a user Spacefrog on the Max forum now we have a solution:<\/p>\n<p>1. Open the following file (where *** should be your username):<br \/>\nC:\\Users\\***\\AppData\\Local\\Autodesk\\3dsMax\\2017 &#8211; 64bit\\ENU\\en-US\\defaults\\MAX\\CurrentDefaults.ini<\/p>\n<p>2. Change EnableTMCache=1\u00a0 to\u00a0 EnableTMCache=0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When skinning with CAT bones, export it to FBX, and reimport to 3ds Max, the animation appears to be broken. The reason for this bug is a new feature TMCache in 3ds Max 2017 is in conflict with CAT rig controllers. &nbsp; This bug was found when I prepare the x exporter for release, to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-491","post","type-post","status-publish","format-standard","hentry","category-max"],"_links":{"self":[{"href":"https:\/\/www.cgdev.net\/blog\/wp-json\/wp\/v2\/posts\/491","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.cgdev.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cgdev.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cgdev.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cgdev.net\/blog\/wp-json\/wp\/v2\/comments?post=491"}],"version-history":[{"count":0,"href":"https:\/\/www.cgdev.net\/blog\/wp-json\/wp\/v2\/posts\/491\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.cgdev.net\/blog\/wp-json\/wp\/v2\/media?parent=491"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cgdev.net\/blog\/wp-json\/wp\/v2\/categories?post=491"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cgdev.net\/blog\/wp-json\/wp\/v2\/tags?post=491"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}