JDE is designed to provide a high-quality and reliable converter for exporting 3ds Max geometry and animations into the Json 3D Format, a concise and general-purpose runtime format which can be easily integrated into any D3D and OpenGL / WebGL game engines. It has support for standard and multi-subobject materials, multitextures, procedural textures, skin and physique modifiers, standard bones, biped and CAT animations, uv transform and much more.
If you find it helpful, please consider buy jde pro to support future development.
|Json 3D Exporter for 3ds Max 2020||1.1.3||free||jde_max2020.zip|
|Json 3D Exporter for 3ds Max 2019||1.1.3||free||jde_max2019.zip|
|Json 3D Exporter for 3ds Max 2018||1.1.3||free||jde_max2018.zip|
|Json 3D Exporter for 3ds Max 2017||1.1.3||free||jde_max2017.zip|
|Json 3D Exporter for 3ds Max 2016||1.1.3||free||jde_max2016.zip|
The interface is very similar to glTF exporter
Editable Spline and morph target are now supported!
Allows you to load json models in three.js, a WebGL framework for building 3d games with HTML5.
See the tutorial: Import Json 3D Models and Animations in WebGL with Three.js
|Json 3D Loader for Threejs||jdloader_threejs.zip|
Spline, Skinning and None-Skinning Animation.