When you use 3ds Max to create models with animations, and you need a rapid workflow to load them in WebGL with Three.js, I recommend the following steps: 1. Export Models from 3ds Max By using the Json Exporter or GLTF Exporter …
Sometimes we need only a subset of the vertices in a mesh to be animated without a full skeleton, such as a set of mouth shapes or face vertices for facial animation. A easy way to do this is using Morph Target Animation. In thi …